Freelance Product Designer · 2026

Thinkmay

Cloud PC is hard to explain, so I led with what it does for you, and made the app ask first for the one thing that decides how it feels: your nearest server.

Cloud GamingLanding PageWeb & App
3surfaces of one service: landing page, web app, mobile app
Step 1at sign-in: pick the nearest server
Thinkmay app icon, the THINK wordmark with a cloud, on a mint field

Overview

The problem and my role.

Context. Thinkmay is a Cloud PC service: rent a high-spec remote machine to play heavy games or do graphics work on whatever device you have. The startup brought me in to design the entire experience: landing page, website and mobile app.

Design decisions

The choices that shaped the product.

  1. Lead with the benefit, not the jargon. The hero promises PC power on every device you own instead of explaining streaming, latency and data centres. The jargon goes; the condition behind it stays, and the app asks about it first.
  2. Ask for the condition that matters first. Distance to the server decides whether a session feels like a local PC, so sign-in asks for the region before the password: the one condition that shapes the experience is the first thing people choose.
  3. The game library is the proof. A grid of original cover art with a "game account included" badge answers both questions at once: what can I play, and do I have to buy it.

One decision, start to finish

Show the limits before the payment.

Problem

A Cloud PC promises a monster machine on any device, but what people actually get depends on two things they cannot see: the tier they rent and the distance to the server.

What I saw

The nearest region decides whether a session feels local, and each tier runs the same game at a different frame rate.

Options

Keep those conditions in an FAQ, or put them inside the flow, at the moment they matter.

Choice and cost

Inside the flow. Sign-in asks for the server before the password, every game page shows the frame rate on each tier with your current and the recommended one marked, and settings has a network check. The cost is extra information on screens that could have just said “Play”.

What happened

The product sets expectations before the payment, not after it: people see their server and their frame rate before they commit, which is where trust in a rental product is won.

The work

Real screens, and the reasoning behind them.

Thinkmay landing page hero section
Hero: one benefit, one call to action
Thinkmay game library section with a game account included badge on every cover
The game library as social proof, with a badge that removes the purchase question

The product itself

The landing page sells it once. The app has to keep the promise.

Behind the landing page sits the machine people actually rent. I designed the whole flow: sign in, the Cloud PC dashboard, a browse page shelved by mood, the control panel floating over the running desktop, plans and settings. One dark green system, so nothing feels like a different company past the checkout.

Thinkmay Cloud PC dashboard: machine status, connect button, specs and plan suggestion
The dashboard leads with the machine: is it on, connect, shut down, and the specs you are paying for right underneath.
Thinkmay sign in screen with a server picker for Hanoi, Haiphong and Saigon
Sign in asks for the server before the password: the nearest region is what decides whether the session feels local.
Three Cloud PC plans compared side by side: benefits, specs and privileges
Plans compared row by row on the same three headings, so upgrading is a reading exercise instead of a sales pitch.
Thinkmay browse page: rows of games shelved by mood and by streamer picksClick for the full page
Browse is shelved by mood, not by genre: trending, streamer picks, all nighters, two player. A library you scroll for fun is a library people come back to.
Session control panel floating over the remote desktop: bitrate, FPS, server picker and share link
In session the controls float over the remote desktop itself: bitrate, FPS, server and the share link, without quitting the game to find them.
Thinkmay settings screen: account, diagnostics, policies and three languages
Settings, diagnostics and policies in one column each, so a support question ends inside the app rather than in a Discord thread.

On the phone

The same machine, in your pocket.

The mobile app carries the same dark green system: a first screen that asks you to sign in or start, the Cloud PC dashboard with your hours and specs, game pages and settings.

Thinkmay mobile first screen: high-performance PC on every device, with sign in and start buttons
Thinkmay mobile dashboard: the rented Cloud PC, its specs and hours played
Thinkmay game page for EA Sports FC 26 with the frame rate on each tier
Thinkmay mobile settings: account, keyboard, controller and network checks, language

Left → right: first screen · Cloud PC dashboard with hours played and specs · game page with the frame rate on each tier · settings with keyboard, controller and network checks

Contact

Want the thinking behind this project?

Phone
0708 072 134
Social
Facebook ↗
Based in
Thu Duc, Ho Chi Minh City
Focus
AI products · Monetization · Complex workflows